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Cave story blood stained sanctuary guide
Cave story blood stained sanctuary guide












To make it even worse, if you're playing any version other than the Pixel Remaster of FF3, there's no way to save your progress either. It's filled with the hardest random encounters and the toughest bosses, and it goes on for a very long time, easily an hour or even two. This final dungeon in Final Fantasy 3 is such a grueling gauntlet that even the developers regret its creation. Furthermore, everything in this level is hostile, you'll have to deal with five bosses in succession, and there are no checkpoints at all. You see, Cave Story doesn't have autosave, and you can only save at certain locations, like in a Metroid game. It's also an unfair one thanks to some very asinine design choices. 5 Blood Stained Sanctuary (Cave Story)Ĭave Story's Blood Stained Sanctuary is one of the biggest difficulty spikes in any game, especially when compared to how well the rest of the game is balanced. The only saving grace is that dying here just sends you back to the beginning of the palace, unlike the other palaces which send you right back to Zelda's temple. It also contains the two hardest bosses in the game: Thunderbird and Dark Link. Merely getting there is a gauntlet of its own accord, and the palace itself is simply gigantic in terms of size. The Adventure of Link is easily the most difficult game in the Legend of Zelda franchise, and the Great Palace really hammers that fact home. 6 Great Palace (The Legend Of Zelda: The Adventure Of Link) So, if he decides to fire two in quick succession at the start, the fight could be over in just a second. Jinpachi's moves are all incredibly powerful, but the deadliest is a chest fireball that wipes out over half of your health. Jinpachi's cheapness makes him less fun compared to other Tekken bosses, and is a strong reminder that these games were designed to suck in money at arcades. There are many final stages in fighting games which are frustrating, but few are difficult as Tekken 5's. And if you die after using up a special weapon's ammo, you respawn with the ammo still depleted. King's Fortress takes the worst elements of these design choices and turns them into a multi-stage gauntlet, with three levels for you to conquer. Mega Man and Bass is difficult for a lot of arbitrary reasons, such as cheap enemy spawns, very strict timings for certain jumps, and the fact that Mega Man has such limited movement compared to Bass (effectively making the Blue Bomber an unofficial hard mode). Even with the previous warm up, this will require all of your concentration and skill. However, the real test comes with the Perfect Run star, which requires you to beat Grandmaster Galaxy without getting hit at all. One idea that's since stuck around is the concept of an ultra-hard secret final level, with Grandmaster Galaxy serving as the progenitor and being filled with various obstacles that have appeared throughout the game. Super Mario Galaxy 2 took a lot of ideas from the first game whilst introducing plenty of new ones. This increased tension means that you're more likely to make a mistake, even if you have plenty of experience with Sonic 2. This means that there's no safety net if you make a mistake, and there are no checkpoints either. The real reason this level is so hard is because you have no rings at all. On their own, these bosses provide a challenge but aren't necessarily too bad to deal with.

cave story blood stained sanctuary guide cave story blood stained sanctuary guide

This level consists of two bosses: Silver Sonic, and the Death Egg Robot.














Cave story blood stained sanctuary guide